
Trophy Guide & Platinum Roadmap
A one-playthrough roadmap for all 47 PlayStation trophies, including Duelist difficulty, missables, save strategy and ending cleanup.
Start on Duelist, preserve a daily save archive, finish The Turncoat first, then reload your pre-finale save for endings and completion cleanup.
Platinum overview
| Requirement | Answer |
|---|---|
| Offline / online | 47 offline / 0 online |
| Missable | 19 flagged; recoverable with disciplined saves |
| Difficulty trophy | Uphill Battle — complete a full ending on Duelist |
| Post-game free roam | No; reload a save from before the final quest |
| New Game+ | No |
| Save capacity | 54 manual, 5 rotating quicksaves, 6 rotating autosaves |
One-playthrough route
- 01
1. Begin on Duelist
Do not lower the difficulty before earning Uphill Battle. During Withering Away, prepare Esme's medicine with hot water and three spoonfuls of herbs.
- 02
2. Reveal and level
Climb all 11 towers at night. Clear northern points of interest, quicksave before fights, and avoid red-skull enemies until your level catches up.
- 03
3. Break the Court
Complete enough activities for Ambrus, Bakir and Xanthe to trigger their boss quests. Aim to reach the finale around day 22.
- 04
4. Lock the finale save
At maximum Infamy, wait for Brencis's parley and create a permanent manual save before A Deal with the Devil.
- 05
5. Take The Turncoat ending
Accept Brencis's offer first. This skips the final boss and is the safest route to the Duelist completion trophy.
- 06
6. Reload and clean up
Lower difficulty only after Uphill Battle unlocks. Complete the Lacra and Crake lines needed for remaining endings, then continue toward level 50.
Missables that deserve a dedicated save
- In the Nick of Time: rescue the family within the 30-day window.
- Uphill Battle: keep Duelist active through one full ending.
- Together Forever: tied to Xanthe's Home Sweet Home activity; leave a recovery save before it.
- Master of Arms and Arch Warlock: save skill points, unlock one ultimate, reload, then spend into the other tree.
- Arbiter's Blade and Arbiter's Regalia: preserve quest-givers and do not sell or give away needed components without a fallback save.
- Ending trophies: keep the pre-finale save and finish the Lacra and Crake questlines before their respective ending routes.
Ultimate perk save trick
Swordmastery and Witchcraft each require 35 points invested in perks, followed by four more for an Ultimate Perk. A single playthrough does not provide enough points to maximize everything at once.
Bank points, acquire the required Manuals, make a manual save, buy the Swordmastery Ultimate for Master of Arms, reload, and redirect the same pool into Witchcraft for Arch Warlock. Vampirism follows Corruption instead: reach Corruption level 15 and unlock its Ultimate for Creature of the Night.
World-completion checklist
| Activity | Count | Activity | Count |
|---|---|---|---|
| Towers | 11 | Shrines | 111 |
| Brencis banners | 5 | Ancient circles | 13 |
| Villages | 8 | Bandit camps | 15 |
| Vrakhiri transports | 10 | Monster lairs | 32 |
| Curious houses | 6 | Persons in danger | 14 |
| Haunted sites | 4 | Soldier camps | 13 |
| Will-o'-the-Wisps | 6 | Level cap | 50 |
Sources & editorial note
This page synthesizes the cited material in original wording. Dynamic details can change after patches; follow the linked source for its latest record.



